We're in another of those quiet times during which we're working on some longer-term projects and don't really have a lot of cool news we can talk about yet. Steve and I are both plugging away on some new Munchkin games for 2017 and beyond (yes, beyond). Devin is hard at work bringing the core set of the Munchkin Collectible Card Game closer to the finish line and helping to playtest All The Games. We just sent John a pretty big project that should keep him happily drawing for the next several months.
I've also been working with BOOM! Studios and our own capable Alain Dawson on the cool extras for the last two issues of the Munchkin comic book this year. And it's possible that I turned over the main story for Munchkin #25, coming out next January, but of course I couldn't talk about it if I did. I've also been looking over some of the work that USAopoly has been putting together for their own 2017 Munchkin schedule. For some of it, I even had to do research (if sitting on my butt in my living room staring at [REDACTED] counts as research, which it does as far as I and my timesheet are concerned).
Of course, the business of marketing and selling our games never stops, and I meet with our teams on the other side of the office regularly to go over the next steps on that front.
I've even been consulting on some non-Munchkin projects, crazy as that seems!
You know, looking at this list . . . maybe there's no such thing as a "quiet time" at SJ Games!
But we do occasionally stop to remember that we're in the business of making games, and we'll be doing that this Thursday at our annual Halloween Game Day. I'm looking forward to playing some of my own new game purchases, including The Daedalus Sentence and Kane Klenko's Covert, and seeing what all my colleagues bring in. My Pandemic Legacy group will wrap up season 1, too . . . there's hope for the world yet!
Last Tuesday, I met some of our European retail partners at the Enigma Retailer Day in Copenhagen. I showed off the Munchkin Collectible Card Game and left it with our Director of Sales, Ross Jepson, to show to our translation partners at Essen. And I got to spend some talking with Ross about the next year or so of Munchkin and what we need to be doing to make it outstanding.
(Conveniently, I had already planned a trip to Copenhagen, so I didn't even have to change plans to make this work -- and I got a vacation day back in the bargain!)
I'm back in Austin now and ready to make the last 10 weeks of the year as productive as I can. Well, except for the week next month when I'll be heading out of town for a wedding and a meeting with one of our most important partners . . . apparently I don't know what "vacation" actually means!
I'm on vacation! -- although tomorrow will be a work day. Come back next week to find out where I was and what I was doing!
Today (October 3), a bunch of us are offsite hosting several dozen retailers to thank them for their continuing support of Munchkin and SJ Games. It will be a fun event, full of game demos, food, and some peeks behind the curtain by Phil and Steve. I'll be there showing off some of our new Munchkin games.
If your friendly local retailer didn't know this was going on, they're probably not getting our monthly retailer newsletter! Tell them to get in touch with Joshua Surfus (firstname.lastname@example.org) and he'll hook them up.
And if you don't know if you even have a friendly local retailer, check our Store Finder . . . we're adding new stores all the time!
Starting today, many of our Munchkin holiday items will be available again for stores to order from their distributors and for you to order directly from Warehouse 23, if you are so inclined. Add some winter flair to your game with the Munchkin Yule Log, record your Christmas wishes in the Munchkin Journal Pack 3, or stuff your favorite new gamers' stockings with Munchkin Christmas Lite.
Edited 9/27/16: I wrote an article going into a lot more detail about the holiday vault and why we put things into it. Go check it out!
As you might expect for a 15th anniversary, 2016 has been (and continues to be) a very busy year for Munchkin. Design and production lead times being what they are, my preparation for all of the goodness this year began right after Gen Con 2015 and didn't slow down much right up through Gen Con 2016 and the month afterward.
One happy result is that I'm way ahead of the schedule for the first time in, um, ever. All Munchkin releases through July 2017 are already at print, and hopefully by the end of October we'll have everything through August 2017 at print or on its way back across the ocean. With this much lead time, it means I get to take a breath and work on some things that often get put on the back burner when we're in a production crunch: bookmarks, Designer's Notes, and some long-term planning that often feels like an indulgence when we're under the gun. Currently, I'm doing some preliminary design work on a 2018 Munchkin game and providing support for both Steve and Devin on their upcoming projects (notably the Munchkin Collectible Card Game, which is starting to see some really fine art coming in from our team). I've even had a chance to make a very tentative schedule through 2020 – it will change, of course, but even having a vague, somewhat inaccurate map is an improvement over not having one at all.
This breather won't last – they never do – but it's nice for now to be able to step back and take a wider and longer view.
(Check this space next week for a festive announcement!)
I don't often use Munchkin News to point at non-Munchkin items, but sometimes there's a good reason for it, and now is one of those times.
We are in the middle of a Kickstarter campaign for the Dungeon Fantasy Roleplaying Game. If you are not a roleplayer and want an idea of where the whole idea of Munchkin came from, this boxed set is one way to get into that side of the hobby. And if you're really new and just want a quick taste of what the GURPS game is like, you can download a PDF of GURPS Lite for the very low price of FREE and check it out.
If you're interested in the Dungeon Fantasy Roleplaying Game, we hope you'll consider making a pledge. We're very proud of this project that the GURPS team (especially GURPS Line Editor Sean "Dr. Kromm" Punch) has put together, and we're eager to get our own copies here at Munchkin Central.
Thanks for letting us take a break from our own news. We'll be back to talking about Munchkin next week.