Munchkin® News

All the news for Munchkin, Munchkin Quest, and munchkinry in general.

August 22, 2016: Munchkin The Collectible Card Game Update

Hello everyone! We've been pretty quiet about the Munchkin The Collectible Card Game since the announcement at the GAMA Trade Show in March. That's because we've been hard at work, playtesting the cards and all of the possible combinations. There's more balancing involved in a CCG than in a trapeze act. We've had Eric Lang and Kevin Wilson, the designers, on speed dial, and we could not have gotten this far without their design and their help with the development of the game. Thanks, guys!
 
Of course, CCGs have a lot of moving parts. While all of the testing has been going on, we've also been busy naming the cards and coming up with hundreds of art specs for our talented artists! Those specs are bearing fruit and we've got some truly amazing art coming in that I can't wait to share with you in a future post.
 
One of the most important steps in developing a game is the writing of the official rulebook. This is one of the most important pieces of our game and we're striving to get it just right. If you can't understand how to play the game, and I'm not leaning over your shoulder to tell you what you're doing wrong, then we've failed the game and we've failed our players. So, no pressure there!
 
All of that adds up to one thing: Progress! Everything is coming together nicely and we plan to have the game ready for you all to play at Board Game Geek Con this November!
 
Of course, once we've got this done, we don't get to rest . . . on to the expansions!

-- Devin Lewis

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August 15, 2016: Gen Con 2016 Wrap-Up

Gen Con 2016 was a blast!

-- Andrew Hackard

 

OK, I can be a little more detailed. There were lots of non-Munchkin awesome things we did, but here I'll focus on the Munchkin side.

Moop's Monster Mashup debuted at this show and we showed it off to lots of eager Munchkin fans. The crazy combinations of animals appealed to Munchkin players who have a silly side . . . which seems to be all of them. Unfortunately, we didn't really have space in the booth for full games, but I know our Men In Black were able to make up that deficiency in their area. Thanks, gang! We also showed off several Guest Artist Editions and teased some upcoming releases, such as a second wave of Monster Boxes and Munchkin Playmats coming up for the holidays. And fans got several chances to get the autographs of their favorite Munchkin creators!

Of course, the highlight of the show for us was the return of the Munchkin Tavern – our thanks again to Steve and his team at Tavern on South for hosting us! We had several special "dinners with the stars" and made a bunch of cool announcements:

It was a great show and we're definitely looking forward to how we can continue to improve in 2017. Thanks to everyone who made it to Indianapolis to see us this year!

-- Andrew Hackard

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August 8, 2016: Errata For Moop's Monster Mashup

Moop's Monster MashupThis is embarrassing.

We have discovered some significant errata in our new game, Moop's Monster Mashup, and while we don't usually make a news post about mistakes, we think these are important enough to warrant it. (Plus, they're easy to correct.)

  • Monkey Moop and Multiple Mini-Moops should not have +4 Bonus at the top of the card. The rest of the text is correct.
  • Tiger-Tooth Saber has two errors. We omitted +2 Bonus from the top of the card and it should say 1 Hand, not -1 Hand.

We apologize for these errors, which will be fixed when we reprint this game. As a reminder, we have a page showing the errata for all Munchkin games; check there if you think you've found a mistake!

Gen Con Wrap-Up Forthcoming

Want to know what I thought about Gen Con? So do I! Our team is flying home today, so we'll have some post-show thoughts in next week's Munchkin News. After I've slept.

-- Andrew Hackard

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August 1, 2016: Gen Con!

It's here! Gen Con is here! We'll be in Indianapolis all weekend, showing off new games (including Moop's Monster Mashup) and meeting lots of friendly gamers!

We're especially excited for this year's Munchkin Tavern, featuring handsome, brilliant announcements and fun-filled special guests! Er, wait, reverse that. Or don't!

-- Andrew Hackard

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July 25, 2016: Coming To A Store Near You PLUS Munchkin #13 Reminder

MunchkinŽ PrincessesMoop's Monster MashupLast week, we shipped two games from our primary warehouse to distributors, and both of them should be on the shelves of your Friendly Local Game Store within a couple of weeks!

First is the second printing of Munchkin Princesses. This was a very popular booster and sold out more quickly than we expected, so we decided to reprint it! This printing is on a blister card, rather than in a foil pack, so look for it on the pegs with the other Munchkin expansions. (While you're there, why not grab some Munchkin Knights to go along with it?)

The other is a new Munchkin game: Moop's Monster Mashup! This very silly set, designed by Steve Jackson and illustrated by Ian McGinty, introduces the meddlesome mystic, Moop, and his crazy crammed-together creations. Use the Tiger-Tooth Saber and the Beaver Cleaver to fight the Kangarooster and the Drizzly Bear. This is a full game for three to six players. We did a shorter print run than usual, so we don't expect this game to last long on shelves!

Munchkin #13 Promotion Coming to an End

At the start of this year, Boom's Munchkin comic book transitioned from carrying exclusive cards to offering promo codes for special items available only through Warehouse 23. Month after month in 2016, readers of the Munchkin comic have laughed at the exploits of Spyke and Flower and then taken advantage of the opportunity to add new Munchkin zaniness to their game sessions. Unfortunately, these promo codes come with experation dates . . . and the code for Munchkin #13 is going to expire this week!

If you already own Munchkin #13, then please add The Munchkin Bookmark of Vermicular Violence to your Warehouse 23 order and use the code today so that you don't miss out on this limited offer. Those of you who have not yet snagged this issue can still get the bookmark as long as you order the comic immediately; we automatically add in the limited promotional items with Munchkin comic orders at Warehouse 23, but once a code expires we will stop including the items with orders of the issue.

Fair warning: the countdown starts all over again right away since the code in Munchkin #14 expires in about a month. You have been warned!

-- Andrew Hackard

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July 18, 2016: A Milestone

With the exception of one game added to the schedule very recently and a few bookmarks here and there, everything on the 2016 Munchkin schedule has gone to print. More impressive, a fair number of our early 2017 releases have also gone or are very, very close to heading to the printer. We aren't quite to the point of working a full year ahead, but we're closer than we've been in a long time.

As for me, I have a couple of projects to turn over to Devin for playtesting and to our talented artists for illustration and layout. Once those are done, I can start thinking about 2018 plans. And we do have plans, yes indeedy . . .

-- Andrew Hackard

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July 11, 2016: Munchkin Legends Guest Artist Edition

Munchkin Legends Guest Artist EditionWe've worked with our partners at Target to produce a Munchkin Legends Guest Artist Edition, illustrated by Mike Luckas! We've been really happy with Mike's work on the Munchkin comic book, and working with him on the Munchkin Legends Guest Artist Edition was just as much fun as we hoped!

Munchkin Legends debuted at Target, so this new version brings the game back literally to where it began.

Find out more about the Munchkin Legends Guest Artist Edition and all our new Guest Artist Editions at guestartists.sjgames.com – maybe there's a game there that you've missed!

-- Andrew Hackard

P.S. My thanks to all the great folks at ConnectiCon who made my weekend easy and fun. Thanks to everyone who asked me for an autograph, came to one of my panels, or just stopped to say hi; you're the reason I go to conventions. Special thanks to Erica, Shane, and the whole ConnectiCon team for taking great care of me and making sure I didn't miss my plane.

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