Gen Con 2015 is now part of history, and here are some assorted reflections on this year's big gamer festival.
- We had a lot of people interested in Munchkin Oz and Munchkin Steampunk Deluxe, both of which received quite a few demos during the show. I think it's fair to say the star of our booth was Mars Attacks: Ten-Minute Takedown. The table we dedicated to this new dexterity game was busy and raucous the entire show, and many of those demo games turned directly into sales. We also had a lot of interest in the new, expanded edition of Car Wars: The Card Game and Mars Attacks: The Dice Game.
The other companies producing Munchkin-themed games also reported a huge Spyke in sales (sorry, but only a little).
- USAopoly had Munchkin Adventure Time and Munchkin Adventure Time 2 – It's a Dungeon Crawl! for sale at their booth. (They'd hoped to have Munchkin Zombies: The Walking Dead, but it didn't quite make it to the show.)
- AEG had Munchkin Loot Letter and debuted Smash Up: Munchkin; that game moved steadily all four days of the show.
- Fireside Games continued to demo (and therefore sell) Munchkin Panic.
- And Atlas Games had Munchkin Gloom available for the first time, with many unhappy people killing off their adventurers in delightfully morbid ways over the course of the show.
- We were right across the aisle from our pals at Green Ronin and got to enjoy seeing their booth full and overfull with folks looking to pick up the new Fantasy AGE roleplaying game and the Titansgrave sourcebook for that game, based on the Wil Wheaton-hosted and -created series on Geek & Sundry (who had a little sub-booth in GR's space). This has nothing to do with Munchkin, but the Ronins are good people and it's a pleasure to see them doing so well.
- Our booth was privileged to host signings by John Kovalic and Len Peralta, and I may have scribbled my name on a few things as well.
- SJ Games CEO Phil Reed had his usual whirlwind of meetings, some of which I was privileged to sit in on. We have some very fun plans in the works for Munchkin's 15th anniversary next year, and some of Phil's meetings dealt with those plans, but I personally sat in on one meeting where we started talking about ideas for 2018 and 2019. Crazy.
- Speaking of the anniversary, we nailed down almost all the final details for a big announcement (the first of several) coming up shortly -- watch this space in the coming weeks for more news!
On a personal note, I got to see some pals and have fun with people I don't see nearly often enough, but during the show I also learned of the passing of one of my Gen Con regulars (a loyal Munchkin fan and a good friend). Gen Con's not going to be the same without his smiling face in our booth every year.
Thanks to everyone who came to see us -- we know the show gets more and more packed each year, and we're glad so many of you fans made the time to swing by and try a demo, buy a game, or just say howdy. Those interactions are what make these conventions so much fun for us. We look forward to seeing many familiar and new faces next year at Gen Con 2016!
Later this week, the SJ Games crew will be heading up to Indianapolis for Gen Con. (In fact, CEO Phil Reed and I fly out tomorrow so we can meet with Director of Sales Ross Jepson on Wednesday for a very special breakfast meeting. Why is it so special? Duh, breakfast . . . and lots of other things I can't talk about yet.)
We will be in our usual location, attached to the Adventure Retail booth, with tables running game demos the entire show (including demos of our new Munchkin games, Munchkin Steampunk Deluxe and Munchkin Oz). I'll be hosting one table each afternoon, so if you stop by at the right time, you might get to play Munchkin against me! We'll also have signings by John Kovalic, Len Peralta, and even me -- watch our Twitter feed or ask the booth staff to find out when all these special events take place!
Finally, we have a pretty cool announcement to help us kick off our celebration of Munchkin's 15th anniversary next year!
We aren't hosting the Munchkin Tavern this year, but that doesn't mean we won't have plenty of Munchkin festivities going on! Hope to see y'all there!
We are very pleased to announce that our newest Munchkin game, Munchkin Oz, has started appearing on shelves in Target stores across the United States. Over the next few weeks, we expect to see it roll out to the rest of the country and appear on target.com as well. You can read our press release to find out more.
Pairing up Munchkin with L. Frank Baum's classic stories -- the stories that gave us the term "munchkin," after all! -- has been a lot of fun, and we can't wait for y'all to see the result and play the new game.
If you want to hear more about this new game straight from the developer, Andrew and Rhea will be hosting #SJGamesLive this week on Wednesday at 6 p.m. Central Time -- click the hashtag or follow us on Twitter for more information!
We have an announcement that we'll be making later today. We'll post a longer news item then. For now, feel free to hit the forums and speculate.
For the third year in a row, Munchkin artist John Kovalic is participating in a charity bike ride. And for the third year in a row, he has announced he will wear various Munchkin accoutrements if his goal is reached.
I happen to know that if he reaches $15,000, he will wear the Munchkin Hoodie . . .
(P.S. Happy birthday, Dad!)
When I sat down to start working on Munchkin Dragon's Trike, I knew that it would be challenging. We'd done our best to include as many of the dragons from popular culture as we could in the first Munchkin Dragons set. Finding more dragons to slay was going to be quite the quest!
In order to find that most elusive of prey, I had to search the deepest caves; the tallest mountains; the farthest, most lightless reaches of the sea; and the darkest, most horrifying corners of the Internet. When I returned, dragging what limbs and sanity I had left behind me, I sorted through my findings and selected only the freshest, funniest, pun-filled-iest Dragons I had found. A little polishing and accessorizing later, we proudly present to you our latest booster: Dragon's Trike!
-- Devin Lewis
Steve Jackson Games is closed this week for our regular summer break. This means that no one will be on phones and Warehouse 23
Business as usual resumes next week (although not for me, as I'll be taking an extra week off).