Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
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Today, Phil Reed and I fly out to San Diego! Tomorrow, we'll be concocting evil plans with our collaborators at USAopoly (publishers of the imminent Munchkin Adventure Time!). Wednesday through Friday, we'll be in and around San Diego Comic-Con, meeting happy fans and having yet more evil planning sessions with People Who Cannot Be Named, before flying home Saturday. I expect to be spending some of my time at the Geek & Sundry space, of course, so come on by and say hello! (And there's a chance we might swing by Gam3rCon, too . . .)
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
July is the seventh month, so here's a rule in honor of lucky number seven. At any time, in any combat in any Munchkin game (including Munchkin Quest), you may flip the Silver Piece to try to increase your bonus. After the first flip, each matching flip in a row is worth an extra +2, to a max of +10 if you can flip the same side six times. If you do successfully flip the same side six times, you can choose to go double or nothing on the seventh flip, gaining either +20 or no bonus at all. You may use a Loaded Die or Cheat! card to change one flip to the side you prefer. (Your opponents may not use a Reloaded Die to frustrate your attempt.)
If you flip the opposite side on the very first try, you may keep the Silver Piece and try again in a later combat; otherwise, you must give the Silver Piece to another player of your choice. You do not receive any bonus if you don't relinquish the coin!
You may only use one coin rule per game unless a specific rule says otherwise.