Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Never played Munchkin? Try our Flash demo for a quick introduction!
W. Eric Martin wrote up a great post at BoardGameGeek about his conversation with Phil Reed at New York Toy Fair. It has LOTS of spoilers for our 2014 schedule, including a lot of Munchkin-specific news. Go check it out! And then come back to our forums to discuss the news with other Munchkin fans.
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
You may use the 2014 Silver Piece at any time -- except during any player's combat -- in any variety of Munchkin, including Munchkin Quest. Explain this rule before using it -- if you fail to do so, everyone BUT you goes up a level, and you LOSE a level!
Stand the coin on edge and flick one side to start it spinning. (You may have to try it a few times before you get a good spin going.) While the coin is spinning, everyone at the table guesses how they think it will land by showing thumbs up for Heads (Spyke) or thumbs down for Tails (the Seal of the Apocalypse). Everyone who is correct goes up a level (but this may not be the winning level). Anyone who fails to guess loses a level, unless they were not at the table.
If your guess was wrong, keep the Silver Piece. If your guess was right, give the Silver Piece to someone who guessed wrong.
You may only use one coin rule per game unless a specific rule says otherwise.