The World of Munchkin

Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Over a million sold now, in three great flavors . . . card game, boardgame, and RPG.

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July 28, 2014: Local Conventions

Hello, loyal Munchkin fanatics! Team Munchkin is going to be at a couple of local conventions next weekend, and we'd love to see you at one of them if you're able to attend!

The REALLY local con is Board Game Bash, now in its fourth year of bringing board gaming to Austin. We've been part of BGB since it started, and we're happy to support them again this year!

We're also going to have a booth at San Antonio Comic Con, in beautiful downtown San Antonio (be sure to grab a margarita on the Riverwalk!). I'm going to be there Saturday to sign stuff and play some games -- San Antonio is my home town, so it's always nice to get back for a day or two! (And this show will be a good test for PAX South, coming up in January . . .)

Of course, if you can't come melt with us in central Texas in August, we'll have other appearances, starting in just a couple of weeks with Gen Con! See y'all at the Tavern!

-- Andrew Hackard

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July 1, 2014: Munchkin 2014 Silver Piece Rule For July 2014

Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.

July is the seventh month, so here's a rule in honor of lucky number seven. At any time, in any combat in any Munchkin game (including Munchkin Quest), you may flip the Silver Piece to try to increase your bonus. After the first flip, each matching flip in a row is worth an extra +2, to a max of +10 if you can flip the same side six times. If you do successfully flip the same side six times, you can choose to go double or nothing on the seventh flip, gaining either +20 or no bonus at all. You may use a Loaded Die or Cheat! card to change one flip to the side you prefer. (Your opponents may not use a Reloaded Die to frustrate your attempt.)

If you flip the opposite side on the very first try, you may keep the Silver Piece and try again in a later combat; otherwise, you must give the Silver Piece to another player of your choice. You do not receive any bonus if you don't relinquish the coin!

You may only use one coin rule per game unless a specific rule says otherwise.

More about the Munchkin Silver Piece

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