The World of Munchkin

Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Over a million sold now, in three great flavors . . . card game, boardgame, and RPG.

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Munchkin News

April 21, 2014: Origins

I'm happy to announce that I'll be going to Origins Game Fair for the first time this year. We're setting up the Munchkin Tavern at the Crowne Plaza, and I'll be hosting one night's festivities, including dinner with some lucky (?) Munchkin fans.

This should be a fun show; I'm looking forward to it!

-- Andrew Hackard

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April 1, 2014: Munchkin 2014 Silver Piece Rule For April 2014

Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.

It's April, which of course means it's time to make a fool of yourself in the service of Munchkin bonuses! During any game of Munchkin or Munchkin Quest, when you are in combat, you may balance the 2014 Silver Piece on your nose. For every three seconds the coin stays in place, your side gets a +2 combat bonus, to a maximum bonus of +10. (You should probably have someone besides you keeping time.) NOTE: No cheating! If you use any sort of adhesive to keep the Silver Piece on your nose, go back to Level 1 and lose all your cards in play AND in your hand.

Special rule: On April 1, the bonus is +4 for every three seconds! The maximum is +20 on April 1.

Keep the Silver Piece when you're done; if you actually do this, you have already suffered enough.

You may only use one coin rule per game unless a specific rule says otherwise.

More about the Munchkin Silver Piece