The Munchkin's Guide to Power Gaming
The Munchkin's Guide to Power Gaming

Excerpts




Trans Origin Nominee

Origins nomination for Best Game Aid or Accessory of 2000

Written by James 'Grim' Desborough and Steve Mortimer Edited by Phil Masters
Cover Art by Kent Burles Illustrated by Kent Burles and John Kovalic

128 pages Suggested Retail Price $19.95
Stock #3003 ISBN 1-55634-347-7
Available Now - click here to order!

MUNCHKINS!

There are those who want to play, and those who want to WIN. The whiners who don't understand "power gaming" call these people "munchkins." But what do we care?

In this outrageous satire, an experienced munchkin gleefully reveals the tricks of the trade: everything from re-rolling an unfavorable result to bribing the GM. Learn how to get the most out of character design, and why it doesn't really matter what your character's personality is as long as you get to FWACKOOM! the NPCs and grab their stuff. Munchkin GMs get their own chapter, of course: how to control the players, bend the rules, and up that body count!

Remember: If it's only a game, why do we keep score?

Resources

  • What People Are Saying About the Munchkin's Guide to Power Gaming
  • Mixed up your decks? Not sure which expansion your cards are from? Check out our handy icons page to get things sorted out!
  • Thomas Prentice put together some very nice PDF level counters. You can download them here.
  • Looking for more Munchkin resources? Find places to meet fans, epic rules, other languages, and more here!

Errata