Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Millions of copies sold worldwide!
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We're pleased to welcome Carl deSoto back to SJ Games. Carl used to work out in the warehouse (if you ordered from Warehouse 23 last year, there's a good chance Carl packed your order!) and left to pursue other opportunities.
Our trained ninjas Changing circumstances brought him back to us recently, however, and it's great to have him working alongside us once again!
And what is it that Carl is doing? We're not telling just yet . . . but when he's done, we expect that things will be a lot more organized than they have been in the past.
It's nice to have you back on the team, Carl!
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
In any game of Munchkin, including Munchkin Quest, you may "spend" the Silver Piece to Hunt for Treasure. Give the Silver Piece to the player with the fewest Treasures in play (your choice if there is a tie). Show everyone the top three cards from the Treasure deck. Take the one you want and shuffle the other two back into the Treasure deck. You may play this Treasure immediately, even if you are in combat.
You may only use one Munchkin coin per game unless a rule says otherwise. This one does not.