Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Millions of copies sold worldwide!
Got a great idea for Munchkin? We're taking card submissions!
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Lots of you have asked us to revisit Star Munchkin, and so we are!
We've been playtesting this around Austin for a month or so (thanks to all the playtesters for keeping this quiet!) and John's been working hard on the art for this 112-card expansion. With luck, we'll have real card mockups to show off at our spring conventions next year.
I had a blast going back to one of our first Munchkin games and playing in that sandbox again with another decade-plus of science fiction to draw from. I can't wait to find out what y'all think of the result!
Meta-rule for all of 2014: if you are playing Munchkin Apocalypse, or a blended game that includes Apocalypse cards, you may use the 2014 Silver Piece to Open or Close a Seal, your choice. Give the Silver Piece to the next player to successfully Run Away from a monster. As usual in Apocalypse, this rule cannot be used to reverse the opening of the Seventh Seal.
It's the middle of autumn in the Northern Hemisphere, and here's an appropriately dreary rule!
In any game of Munchkin or Munchkin Quest, you may use the 2014 Silver Piece to die, according to the Death rules in your game. (Sometimes, a little death is healthy!) Give the 2014 Silver Piece to the oldest player at the table (other than yourself), or at least the player who is willing to admit to being the oldest.
You may only use one Munchkin coin per game unless a rule says otherwise. This one does not.