Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Millions of copies sold worldwide!
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Today's the first day that I've been in the office since March 2, and after a week of vacation on the JoCo Cruise and a week of meeting our partners at USAopoly and in Las Vegas at the GAMA Trade Show, it's a relief to be standing at my own desk looking at the pile of work that has accumulated in my absence. (Even if I am recovering from the worst cold I've had in a couple of years – thanks, Bally's!)
My top priority this week is to push hard on the games and accessories that came out of the Munchkin Shakespeare Kickstarter. We're getting closer to having BackerKit up and ready to go and we want to be able to show you more of the art when that happens. Luckily, a lot of my development work was completed before I left, and I braved the world's worst hotel Internet to approve dozens more pieces while I was in Vegas. (Thanks, Bally's!) I fully expect that all the Shakespeare projects will go to print on time.
I'm also going to be helping Devin with the Munchkin Collectible Card Game. We got some encouraging news out of our meetings in Las Vegas and it's time to kick this whale across the finish line! (I . . . don't think that's a real metaphor. But it ought to be!)
Speaking of GAMA, several of Phil's meetings last week were very productive and point to more work coming at me like a freight train very shortly. I'd better enjoy this slight respite while I have it!