Go down into the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Munchkin is the dungeon experience . . . with none of that stupid roleplaying stuff. Millions of copies sold worldwide!
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Last week, we posted the Star Munchkin 3 Designer's Notes. This week, we're peeking behind the curtain to look at all the secrets of another new game: Munchkin Oz. Adapting these classic stories to Munchkin was one of the most fun challenges I've faced in my time as Czar, and this article gives you a look at some of them, including the reasons why several things that seemed like obvious design choices at the start ended up not working at all. It also peeks at several cards from the game and discusses several others.
(You can also read John Kovalic's thoughts about Munchkin Oz in the September 25 Daily Illuminator, and you should, because they're great.)
(For even more bonus Oz content, pick up issue #9 of the Munchkin comic from BOOM! Studios; there's a six-page Oz backup story illustrated by Mike Luckas and written by, um, me. Find out what happens when Spyke and Flower meet some real Munchkins . . .)
We have decided not to release a 2015 Munchkin Silver Piece. The Silver Pieces you already have are still usable, however; each coin can use the rule matching the current month and the year of the coin. You can find all the previous rules on the Silver Piece rule archive.