Munchkin® Imaginary Frenemies™
Munchkin® Imaginary Frenemies™

Expansion Icon
Munchkin® Imaginary Frenemies™ Icon

Card Design by Andrew Hackard * Illustrated by John Kovalic

Two imaginary frenemies and two cards in a blister pack.
Suggested Retail Price $3.95 * Stock #5593 * UPC 837654322659
Out Of PrintClick here for dealer info

You can't clear thousands of dungeons without making a few Frenemies . . . so that's what we did! As long as your Imaginary Frenemies are safely stored inside their blister, they help you in combat . . . but if you release them to get at the cards inside, you can't use their rule anymore. Oh, temptation!

Special Rule

As long as this package remains unopened, you may keep your Imaginary Frenemies in front of you as a +2 combat bonus. It cannot be lost to Curses, Bad Stuff, or theft, and stays with you even if you die.

At any time, you may open the package, releasing your Frenemies, and draw as many Treasures as there are players in your game. Keep one of the Treasures for yourself and give each other player one each.

Sign the two Door cards inside (Yes! With a REAL pen! In permanent ink!) and put them in your hand as well. When you play a card that you have signed, it has double effect. Save this card so you remember this rule in the future!

Resources

  • To download the most up-to-date rules for all Munchkin games, go to our Rules page!
  • Mixed up your decks? Not sure which expansion your cards are from? Check out our handy icons page to get things sorted out!
  • Looking for more Munchkin resources? Find places to meet fans, epic rules, other languages, and more here!

Errata

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