Archive
January 15, 2008: Munchkin Silver Piece Rule For January 2008
Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the bonus from any Headgear is doubled for the duration of the combat. On tails (the Boots of Butt-Kicking image), the bonus from any Footgear is turned into a penalty for the duration of the combat.
February 1, 2008: Munchkin Silver Piece Rule For February 2008
Draw two Door cards and two Treasure cards. Arrange them so that each Door card touches a Treasure card on both its long edge and its short edge. Drop the Coin from a distance of at least 12" onto the cards. If the Coin lands on a card, you take that card. If the Coin lands on heads (the Munchkin face image), the card is considered drawn face up -- if it's a monster, trap, or curse, you must deal with it! If the Coin lands on tails (the Boots of Butt-Kicking image), the card is considered to have been drawn face down.
March 3, 2008: Munchkin Silver Piece Rule For March 2008
Whenever a player attempts to steal one of your Items, whether as a Class ability or super power, you may secretly hide the coin in one of your hands. The player must guess which hand is holding the Coin. If he guesses correctly, he may proceed as usual. If he guesses wrong, then he cannot steal from you this turn, but suffers no other penalties.
April 1, 2008: Munchkin Silver Piece Rule For April 2008
Stick the Silver Piece to your forehead, without the aid of gum, glue, or tape. You may lean your head back, but you only have one attempt. For as long as the Silver Piece stays, you are immune to Traps and Curses.
May 6, 2008: Munchkin Silver Piece Rule For May 2008
Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the bonus from any Headgear is turned into a penalty for the duration of the combat. On tails (the Boots of Butt-Kicking image), the bonus from any Footgear is doubled for the duration of the combat.
June 2, 2008: Munchkin Silver Piece Rule For June 2008
Place the Silver Piece over one eye, and hold it in place without using your hands, gum, glue, tape, or any other adhesive. As long as the Silver Piece stays over your eye (or the end of your turn, whichever comes first), you have the Monocle of Sight. Whenever you draw a single face-down Door, you may draw two, and decide which you'd like to use. The other is replaced on the top of the deck.
July 15, 2008: Munchkin Silver Piece Rule For July 2008
During any combat, you may activate the Munchkin Silver Piece to add two Monsters to a combat, but you must give the Silver Piece to the Munchkin whom you're pummeling. You may draw two Door cards to replace the Monsters.
Each Silver Piece may only be used once per game. You may not use the Silver Piece to add Monsters to your own combat.
August 20, 2008: Munchkin Silver Piece Rule For August 2008
At any time except in combat, activate the Munchkin Silver Piece and place it on the back of your hand. While it remains, any single item requiring hands is worth an additional +2 bonus. No adhesive of any kind may be used. If the item is lost, the effect ends.
August 29, 2008: Bonus Labor Day Weekend Rule!
Make Someone Else Do The Work For You
This rule is only valid during the Labor Day weekend (August 29 - September 1) .
Give the Munchkin Silver Piece to another player. That player must fight the monster you are currently fighting. If that player wins, he gets the level, but you get any and all treasure.
September 3, 2008: Munchkin Silver Piece Rule For September 2008
Activate the Munchkin Silver Piece, and discard your current Class, replacing it with any Class, from any Munchkin game. If you chose a Class from the current game, reshuffle the entire Door deck (including discards).
October 9, 2008: Munchkin Silver Piece Rule For October 2008: Cursed Piece Of Eight
Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the coin is worth a bonus of +8 to your level for the duration of the combat. On tails (the Boots of Butt-Kicking image), the coin is a penalty of -8 to your level for the duration of the combat. But only for Munchkin Booty games; for all others it's just +/-2.
October 28, 2008: Munchkin Silver Piece Rule For Halloween 2008: Paying Off The Ferryman
Special Bonus Halloween Silver Piece Rule!
This rule is only valid from October 31 through Novemeber 2, 2008.
Put one Munchkin Silver Piece over each eye when you are killed. If both coins remain in place until play returns to you, your body is not looted.
This rule is an explicit exception to the "single coin per game, and single coin effect per game" rule.
November 1, 2008: Munchkin Silver Piece Rule For November 2008: Coining A Card
Activate the Munchkin Silver Piece and place it on a card in play. You have now "coined" that card. As long as the Silver Piece remains on the card, no other player may use it, or any other card with the same title. Any other cards are immediately discarded. The Silver Piece is removed when the card is discarded.
November 25, 2008: Munchkin Silver Piece Rule For Black Thursday Weekend: Valuable Coupon
This rule is only valid for Black Thursday weekend (November 27-30).
Activate the Munchkin Silver Piece to double the gold piece value of any one item.
December 1, 2008: Munchkin Silver Piece Rule For December 2008: Shiny Distractions
Activate the Munchkin Silver Piece to bribe a monster to immediately leave a combat. No levels are gained, nor is any treasure left behind. If the combat involves multiple monsters, only one is affected.
Bonus Rule! During a game of Munchkin Quest, activate the Munchkin Silver Piece to remove a "Looted Out" counter.
January 1, 2009: Munchkin Silver Piece Rule For Christmas 2008: Give A Gift; Get A Level
This rule is only valid during Christmas (December 23-26).
Give the Munchkin Silver Piece to another player. The Munchkin Silver Piece now belongs to that player; you don't get it back. You may go up a level. This may not be the winning level, and you may not gain more than one level from Silver Pieces during this game -- multiple levels through the use of multiple Silver Pieces are not allowed.
January 2, 2009: Oops!
If you're looking for the January 2009 Munchkin Silver Piece Rule, and instead found the 2008 Christmas Bonus Rule, you're likely confused. Looks like a couple wires got crossed in the news queues!
The January rule for the 2008 Munchkin Silver Piece is:
Flip the Munchkin Silver Piece during any combat. On heads (the Munchkin face image), the bonus from any Headgear is doubled for the duration of the combat. On tails (the Boots of Butt-Kicking image), the bonus from any Footgear is turned into a penalty for the duration of the combat.
The January rule for the 2009 Munchkin Silver Piece will be announced next week . . . along with photos!
January 16, 2009: Munchkin 2009 Silver Piece Rule For January 2009
This rule applies only to the Munchkin 2009 Silver Piece. If you have a Munchkin 2008 Silver Piece, use the January 2008 rule! You may only use one coin in a game, even if you have both the 2008 and 2009 coins.
Flip the Munchkin 2009 Silver Piece during any combat. On heads (the Munchkin face), treat your character's base level as 9 for the duration of this combat. On tails (the Plutonium Dragon), treat your character's base level as 2 for the duration of this combat.
January 22, 2009: Bonus Munchkin 2009 Silver Piece Rule For ChattaCon!
This rule is only valid from January 23 through January 25, 2009. You do not have to be attending ChattaCon to use this rule, although Guest of Honor Steve Jackson will have plenty of Munchkin 2009 Silver Pieces to hand out if you are!
Flip the Munchkin 2009 Silver Piece during any combat. On heads (the Munchkin face), draw Treasure cards until you are holding 9 cards in your hand. On tails (the Plutonium Dragon), play or discard until you have 2 cards in your hand. If you flip tails when you already have 2 or fewer cards, you must play or discard your entire hand! This effect lasts until the end of combat; your end-of-turn maximum hand size is unchanged.
February 1, 2009: Munchkin 2009 Silver Piece Rule For February 2009
Flip the 2009 Munchkin Silver Piece at the start of the game. On heads (the Munchkin head), you may declare yourself the helper in a combat where the munchkin requires help. Draw a face-down Treasure if you win the combat, but collect no other reward (except a level, if you are an Elf -- and yes, this can be the winning level). The other player still receives his full allotment of Treasure. On tails (the Plutonium Dragon), you may use the coin to add a monster from your hand or from the top of the Door discards to a combat other than your own.
March 1, 2009: Munchkin 2009 Silver Piece Rule For March 2009
Grab the (empty) box for your current Munchkin game. Lean the lid against the bottom to form a ramp, as shown here. Set the 2009 Munchkin Silver Piece on edge at the bottom of the ramp and flick it with your finger so it rolls up the ramp. If the coin clears the far side of the base, you have Jumped The Shark: take a face-down Door and a face-down Treasure card immediately. If anything else happens, lose 2 levels or suffer Death, your choice. (If you cannot lose the levels, then you die automatically!)
April 1, 2009: Munchkin 2009 Silver Piece Rule For April 2009
Play an Item card from your hand that you cannot currently use. Flip the 2009 Munchkin Silver Piece. On heads (the Munchkin head), the coin acts like a Cheat card, allowing you to use the Item anyway. On tails (the Plutonium Dragon), give the card and the coin to the lowest-level player. The coin is now his, but he may not use it during this game.
March 13, 2009: Munchkin 2009 Silver Piece Rule For Pi Day!
Happy Pi Day! That would be March 14 -- 3/14 if you live in North America, and very confusing if you don't. But everyone gets to celebrate with a special, one-day only rule. This rule is only valid from midnight through 11:59 p.m. (in your time zone, you munchkin!) on March 14.
Set the 2009 Munchkin Silver Piece in front of you at the start of the game. This represents an unstealable small Item, the Munchkin Mama's Apple Pi. You may use this to successfully Run Away from any one monster in the game, even if you had already failed your Run Away roll. When you use the Silver Piece, give it to the lowest-Level player at the table, who may play it immediately unless he has already used a Munchkin coin this game. If you are lowest-Level, you may keep it for yourself (but you cannot use it again this game). In Munchkin Quest, you do not even take a hit for fleeing the combat!
Special bonus rule: If the time on any clock in the room is 3:14 (a.m. or p.m.) when you use the Silver Piece, go up a level immediately. This can be the winning level! No, you can't reset your clocks first, you munchkin!
May 1, 2009: Munchkin 2009 Silver Piece Rule For May 2009
Flip the 2009 Munchkin Silver Piece during any combat. If it lands heads (the Super Munchkin), you have a +9 bonus for this combat, and may NOT ask for help, even if more monsters join the fight. If it lands tails (the Plutonium Dragon), you MUST obtain help if you are not winning the combat, and if you cannot, you must Run Away. If you get help, you must give your helper the Silver Piece as part of his reward unless he has already used a Munchkin coin this game.
June 1, 2009: Munchkin 2009 Silver Piece Rule For June 2009
Flip the 2009 Munchkin Silver Piece before you roll a die or dice in any game of Munchkin or Munchkin Quest. On heads (the Super Munchkin face), you MAY adjust a single die by 1 or 2 pips in the direction more advantageous for you at that moment. On tails (the Plutonium Dragon), you MUST adjust a single die by 1 or 2 pips in the direction less advantageous for you . . . and if those results would differ, you must use the adjustment that is worse. If the result of your coin flip cannot affect the outcome of the roll (for example, if you roll a 1 when trying to Run Away), you may attempt a second coin flip on a subsequent turn. (This is an exception to the normal "once per game" rule for Munchkin coins.) You may not flip the coin more than twice per game in any event.
Special Munchkin Quest bonus rule: After the Monster Die has been rolled (for any reason), you may drop the 2009 Munchkin Silver Piece in the room you currently occupy in order to reroll the Monster Die. (If a player gained a DxM card on the first roll, he keeps it.) Any other player (i.e., not you) passing through the room may pick up the coin (but not use it) as with any other dropped money. If the game ends and no one has picked up the Silver Piece, you may reclaim it.
June 23, 2009: Special Origins 2009 Bonus Rule!
This rule is only valid during the 2009 Origins Game Fair, June 24-28, 2009. It may be used in any game of Munchkin or Munchkin Quest.
Flip the 2009 Munchkin Silver Piece. On heads (the Super Munchkin), you may spend the Silver Piece when selling items for levels. It counts as 200 Gold Pieces. Give the coin to the lowest-level player (in case of a tie, have them roll a die, with high roll getting the coin). That player may not use the Silver Piece this game, but it is his to keep. If you are the lowest-level player or tied for lowest, keep the coin.
On tails (the Plutonium Dragon), keep the coin in front of you. If you fight a monster with "Dragon" in the name, you may use the coin to banish that monster and take its Treasure. This is not a kill and you do not gain a level for doing so. You are not required to use the coin if you prefer to fight. When you banish a Dragon, give the coin to the lowest-level player, as above.
July 1, 2009: Munchkin 2009 Silver Piece Rule For July 2009
Place the 2009 Munchkin Silver Piece in front of you at the start of any game of Munchkin or Munchkin Quest. This represents Alms, an unstealable small item. On a turn during which you would normally have to give Charity to a single player, you may instead give Alms to that player by handing him the Silver Piece. It is now his, and he may use it during this game or save it for later. You are not required to use your Alms if you would prefer to give cards instead.
As always, you may not use the Silver Piece a second time during a single game, even if you somehow reacquire it (or another one).
August 1, 2009: Munchkin 2009 Silver Piece Rule For August 2009
You may use this rule during any game of Munchkin or Munchkin Quest. Set the 2009 Munchkin Silver Piece on its edge in front of you. You may use one hand (but not both!) to stabilize it, if necessary, but you may not lean the Silver Piece against anything to prop it up. As long as the Silver Piece remains vertical (inclined more than 45 degrees from the horizontal), it is a Reflecting Shield, a small unstealable item. When you are hit by a Curse (or, in games without Curses, a Trap), the Curse reflects back on the player who played it. If it came when you kicked open a door in a Munchkin game, it is discarded with no effect.
If the coin falls over while a Curse is targeted on you (i.e., before you have a chance to remove the card from the table), the Curse has its normal effect. If you reflect a Curse onto a player who also has a Reflecting Shield in play, both Shields are destroyed (remove them from the table) and the Curse affects both players.
The Reflecting Shield cannot be used to evade Traps in Munchkin Quest.
August 10, 2009: Bonus 2009 Munchkin Silver Piece Rules For GenCon Indy!
These rules are only valid between August 13, 2009 and August 16, 2009, inclusive.
In any Munchkin card game: Place the 2009 Munchkin Silver Piece in front of you at the start of the game. You may use the coin once per game to activate any Class, Race, Loyalty, or Accent power that requires discards without discarding anything. (You may even use this when you have nothing to discard!) Remove the coin from play when you do this.
In Munchkin Quest: Flip the 2009 Munchkin Silver Piece at the start of one of your turns. If it lands heads (the Super Munchkin), double your Move for this turn AND restore any lost hits. If it lands tails (the Plutonium Dragon), draw the top two cards of the Monster deck and initiate combat with the higher-level monster.
As always, you may only use one Munchkin promotional coin per game.
September 1, 2009: Munchkin 2009 Silver Piece Rule For September 2009
At any time during a game of Munchkin or Munchkin Quest, you may play the 2009 Munchkin Silver Piece along with a Class, Race, Loyalty, Accent, Power, Style, or Training. This card does not count against your maximum allotment of that type (e.g., if you play the Silver Piece on a Class, you may play a second Class without a Super Munchkin card). The coin stays on that card until you lose it. If you voluntarily remove the card from play, keep the coin. Otherwise, flip the Silver Piece and give it to the highest-Level player if you flip heads (the Munchkin face) or the lowest-Level player if you flip tails (the Plutonium Dragon). If you are the highest or lowest, respectively, keep the coin.
September 3, 2009: Special PAX/Dragon*Con 2009 Bonus Rule!
This rule is in effect for everyone from September 3 through 7, 2009 . . . although it's probably most useful if you're attending one of the two mega-conventions that weekend.
Have someone who works for any game company -- digital or tabletop -- and who isn't playing in your game flip your 2009 Munchkin Silver Piece. On heads (the Munchkin face), you get a free face-up Treasure card. On tails (the Plutonium Dragon), you get a free reroll.
September 8, 2009: Munchkin 2009 Silver Piece Rule For September 2009 (Repost)
This is a repost of the September rule, now that the PAX/Dragon*Con weekend is over. It is the same as the rule posted on September 1. Don't freak out.
At any time during a game of Munchkin or Munchkin Quest, you may play the 2009 Munchkin Silver Piece along with a Class, Race, Loyalty, Accent, Power, Style, or Training. This card does not count against your maximum allotment of that type (e.g., if you play the Silver Piece on a Class, you may play a second Class without a Super Munchkin card). The coin stays on that card until you lose it. If you voluntarily remove the card from play, keep the coin. Otherwise, flip the Silver Piece and give it to the highest-Level player if you flip heads (the Munchkin face) or the lowest-Level player if you flip tails (the Plutonium Dragon). If you are the highest or lowest, respectively, keep the coin.
October 1, 2009: Munchkin 2009 Silver Piece Rule For October 2009
Flip the 2009 Munchkin Silver Piece at the start of any game of Munchkin or Munchkin Quest. On heads (the Munchkin), you may play a Trick: give one player the Silver Piece to deny him either the level(s) or the Treasures from a combat he has just won. On tails (the Plutonium Dragon), you receive a Treat: once per game, you may draw the three bottom cards from the Treasure discards and put one of them into play immediately, returning the other two to the bottom of the discard pile.
Special Munchkin Quest rules! Instead of the above, you may use the following if you wish. Trick: When you are hit by a Trap, you automatically Dodge, even if the Trap would not otherwise allow a Dodge attempt. You do not receive a DxM for this. Anyone in the room with you must still deal with the Trap, of course! Treat: Once per game, when rolling on the Search Table, you may roll twice and use the roll you prefer.
Also watch for special convention rules coming up later this month! Those of you going to Rincon in Tucson may have a chance to match wits with the Munchkin Czar himself . . .
October 19, 2009: Special Spiel 2009 Bonus Rule!
This rule is valid anywhere on Saturday, October 24, 2009, as measured by your local calendar.
At any time except during combat, in any game of Munchkin or its siblings, you may spend the 2009 Munchkin Silver Piece to pull one card each out of the Door and Treasure discard piles, subject to the following restrictions:
- The Door card must be a Class, Race, Loyalty, or Accent, or a card that modifies one of these (Super Munchkin, Half-Breed, etc.).
- The Treasure card must be an Item worth 500 Gold Pieces or less.
The same rule applies to Munchkin Quest, except that the draws are from the Deus Ex Munchkin and Treasure decks.
Special Bonus Rule for Spiel '09 attendees: To celebrate the last public appearance of the Munchkin Mascot in 2009, you may use ANY Munchkin or Munchkin Quest promotional coin to go up a level if the Mascot visits your table. Remove the coin from play. This counts as your one use per game (which means that you cannot do this if you have already used another coin ability). This cannot give you the winning level, no matter how much you beg.
November 2, 2009: Munchkin 2009 Silver Piece Rule For November 2009
In honor of Thanksgiving in the United States, we present this rule for the 2009 Munchkin Silver Piece:
Flip the 2009 Munchkin Silver Piece at any time you are not in combat.
If it lands Heads (the Munchkin), you may Talk Turkey: automatically defeat any one avian monster when you are fighting alone. (And because birds are descended from reptiles, this applies to reptilian monsters, too . . . and yes, that includes dragons.) You may not use this ability to gain the winning level. Alternatively, you may use this ability to pass any bird-themed Curse or Trap (Chicken on Your Head, Duck of Doom, etc.) to one of your opponents.
If it lands Tails (the Plutonium Dragon), Your Goose Is Cooked! You must Run Away from the next avian or reptilian monster you face, even if you could otherwise defeat it. If you encounter a bird-themed Curse or Trap before an appropriate monster, take double the effect of the Curse or Trap instead (unless you have some way to cancel it).
These rules apply to any game of Munchkin or Munchkin Quest. Remember that you can only use one coin effect per game.
December 1, 2009: Munchkin 2009 Silver Piece Rule For December 2009
Happy holidays from the Munchkin team! During the month of December, you may use the 2009 Munchkin Silver Piece at any time to claim the top Door or Treasure discard and put it into your hand, or into play if it is legal to do so. (For Munchkin Quest, this is the top DxM or Treasure discard.)
Special 2010 Silver Piece rule! Until the end of 2009, any 2010 Munchkin Silver Piece may be used to Go Up A Level (but not the winning level).
January 1, 2010: Munchkin 2010 Silver Piece Rule For January 2010
Note: This rule only applies to the 2010 Munchkin Silver Piece. If you are using the 2008 or 2009 coins, check the archive page for the appropriate rules from those years.
You may use the 2010 Munchkin Silver Piece in any game of Munchkin or its siblings (but not Munchkin Quest; see below). Flip the coin. If it lands tails (the Chibithulhu), it may be played whenever anyone kicks open a door and does not encounter a monster; treat it as a Level 20 monster, granting 2 levels and 5 Treasures if defeated. Its Bad Stuff is "Lose 3 levels." If it lands heads (the Munchkin), it may be played on any monster as a +10 enhancer, granting two additional Treasures if defeated. If you play the Silver Piece on another player and that player wins the fight, he gets to keep the coin.
In Munchkin Quest, you may spend the 2010 Silver Piece to force any single monster to ignore you for one turn, unless that monster shares your base color. Keep the coin.
Remember that you can only use one Munchkin coin per game of Munchkin or Munchkin Quest, even if you have several coins available.
February 6, 2010: Munchkin 2010 Silver Piece Rule For February 2010
Note: This rule only applies to the 2010 Munchkin Silver Piece. If you are using the 2008 or 2009 coins, check the archive page for the appropriate rules from those years.
In any game of Munchkin or its sequels, you may flip the 2010 Munchkin Silver Piece after kicking open the door and finding a monster. On heads (the Munchkin), you may end your turn immediately (even skipping Charity) and pass the monster to the player on your left, who must start his turn by fighting it immediately rather than kicking open his own door. On tails (the Chibithulhu), you must turn over a second Door card and, if possible, apply it to the fight you are already in.
In Munchkin Quest, you may flip the 2010 Munchkin Silver Piece after exploring a new room and exposing a monster. On heads (the Munchkin), you may back out through the link you entered from, even if you do not have Move to do so, without suffering any ill effects from the room or taking a hit from the monster. This ends your turn immediately. On tails (the Chibithulhu), turn over a second Monster card and add it to the room you are in.
Remember that you can only use one Munchkin coin per game of Munchkin or Munchkin Quest, even if you have several coins available.
March 1, 2010: Munchkin 2010 Silver Piece Rule For March 2010
Note: This rule only applies to the 2010 Munchkin Silver Piece. If you are using the 2008 or 2009 coins, check the archive page for the appropriate rules from those years.
During any one combat in any game of Munchkin or its sequels, including Munchkin Quest, you may choose any non-one-shot Item you have in play, even one you cannot otherwise use, and flip the 2010 Munchkin Silver Piece. On heads (the Munchkin), you may double the combat bonus of the Item, but you must discard the Item when the combat is over. On tails (the Chibithulhu), the Item's bonus becomes a penalty for that fight only. You do not have to discard the Item in that case.
Remember that you can only use one Munchkin coin per game of Munchkin or Munchkin Quest, even if you have several coins available.



















